# heroiclabs.com > AI-optimized mirror of heroiclabs.com containing 25 pages totalling 9,488 words of clean markdown content, structured data, and semantic HTML. Original source: https://heroiclabs.com/. Last updated: 2026-06-15T08:51:31.847Z. Each page is available as HTML (with JSON-LD structured data) and Markdown (text-only, ideal for LLMs and RAG). ## Homepage - [site-root.html](/content/site-root.html) (1 words) ## Articles & Blog Posts - [Heroic Cloud](/content/heroic-cloud/index.html): Heroic Cloud runs production Nakama and Satori clusters with managed scaling, zero-downtime deploys, observability, and support. (211 words) - [blog/making-of-pocketbound/index.html](/content/blog/making-of-pocketbound/index.html) (1 words) - [docs/nakama/concepts/multiplayer/authoritative/index.html](/content/docs/nakama/concepts/multiplayer/authoritative/index.html) (1 words) - [docs/nakama/getting-started/benchmarks/index.html](/content/docs/nakama/getting-started/benchmarks/index.html) (1 words) - [docs/nakama/guides/concepts/lobby/index.html](/content/docs/nakama/guides/concepts/lobby/index.html) (1 words) - [nakama/index.html](/content/nakama/index.html) (1 words) - [docs/nakama/server-framework/introduction/index-html.html](/content/docs/nakama/server-framework/introduction/index-html.html) (1 words) - [Playing the Long Game: Lessons from Building Clans of London](/content/blog/well-played-games-case-study/index.html): Well Played Games spent years learning what it costs to build your own backend. For Clans of London, they made a different bet and got a game, a LiveOps platform, and a partner who levelled up their team in the process. (1,297 words) - [docs/nakama/server-framework/lua-runtime/function-reference/match-handler/index.html](/content/docs/nakama/server-framework/lua-runtime/function-reference/match-handler/index.html) (1 words) - [Architecture Overview](/content/docs/nakama/getting-started/architecture/index.html): Nakama is a monolithic stateful server that exposes real-time and non-real-time APIs from multiple subsystems. Nakama’s subsystems cover a variety of tasks, with the major subsystems discussed below. (675 words) - [Nakama Multiplayer Engine](/content/docs/nakama/concepts/multiplayer/index.html): The Nakama Multiplayer Engine is comprised of the matchmaker, matches, and two multiplayer architectures. (863 words) - [Race to the Finish: Score-Based Event Leaderboards Come to Hiro](/content/blog/hiro-event-leaderboards-update/index.html): Hiro 1.32 introduces score-based events, repeatable competition within a single phase, and more ways to customize leaderboards for fast-paced competitive loops. (858 words) - [Friends](/content/docs/nakama/concepts/friends/index.html): Friends are a great way to build a social community. Users can add other users to their list of friends, see who is online or when they were last online, chat together in real-time, and interact together in gameplay or collaboration. (2,570 words) - [Heroic Labs Celebrates Pixel Flow, the Breakout Hit with 10M+ Players from Loom Games](/content/blog/pixel-flow-highlight-announcement/index.html): Over 10 million players have played Pixel Flow, one of the fastest-scaling mobile games in recent memory, and Heroic Labs is proud to power the backend that keeps them running. (442 words) - [Why Whatwapp Doesn't Need to Build Backends Anymore](/content/blog/whatwapp-case-study-part-2/index.html): Whatwapp shows how Nakama evolved from a migration project into a shared backend framework across five games, improving velocity and team-wide reuse. (700 words) - [More Nakama Console Updates: More Power for Your Team](/content/blog/nakama-console-improvements/index.html): New console features including fine-grained permissions, built-in Hiro integration, audit logging, and account export/import make Nakama more accessible to your entire team. (583 words) - [Heroic Labs Celebrates the Launch of Highguard, a PvP Raid Shooter from Wildlight Entertainment](/content/blog/highguard-launch-announcement/index.html): Wildlight launches Highguard with Heroic Labs providing Nakama, Satori, Heroic Cloud, and GameLift integration for launch readiness and live operations. (329 words) - [Match Runtime Reference](/content/docs/nakama/server-framework/lua-runtime/function-reference/match-runtime/index.html): This page lists all functions exposed in the match handler Dispatcher type. (375 words) - [Announcing Mage Mayhem: A Playable Hiro + Nakama Demo Game](/content/blog/announcing-mage-mayhem/index.html): We’re announcing the release of Mage Mayhem, a fully playable arena brawler built with Unity 6 and Nakama Open Source. (409 words) - [Storage Engine](/content/docs/nakama/concepts/storage/index.html): Nakama incorporates a storage engine for project-specific data, such as user accounts. The storage engine design is optimized for object ownership, access permissions, and batch operations. Data is stored in collections with one or more objects which contain a unique key with JSON content. (164 words) - [docs/nakama/concepts/storage/search/llm-md.html](/content/docs/nakama/concepts/storage/search/llm-md.html) (1 words) - [docs/nakama/client-libraries/snippets/user-metadata/llm-md.html](/content/docs/nakama/client-libraries/snippets/user-metadata/llm-md.html) (1 words) - [docs/nakama/concepts/user-accounts/llm-md.html](/content/docs/nakama/concepts/user-accounts/llm-md.html) (1 words) - [docs/nakama/concepts/storage/llm-md.html](/content/docs/nakama/concepts/storage/llm-md.html) (1 words) ## Resources - [Full Page Index](/index.html): Browse all cached pages with rich metadata - [About This Cache](/content/about.html): Methodology, technical details, and usage guidelines - [XML Sitemap](/sitemap.xml): Machine-readable sitemap for crawler discovery - [Robots.txt](/robots.txt): Crawler directives